AI Insights · Timothy · April 2022
Top 5 Dynamic Games on iOS in South America Q1 2022
In the first quarter of 2022, the top 5 dynamic games on iOS in South America showcased varied trends in downloads, revenue, and active users. Insights from Sensor Tower reveal key performance metrics for Roblox, Homescapes, Gardenscapes, Evony, and Pokémon GO.
In the first quarter of 2022, the top 5 dynamic games on iOS in South America exhibited diverse trends across downloads, revenue, and active users. Here's a closer look at their performance, based on data from Sensor Tower.
Roblox from Roblox Corporation maintained robust weekly revenue, peaking at approximately $213.6K in the last week of December. However, revenue saw a slight decline, ending the quarter around $177.6K. Weekly downloads started strong at 61K but gradually decreased to around 35.5K by the end of March. Active users hovered near 878K at the start and experienced a minor dip, settling at approximately 827K towards the end of the quarter.
Homescapes by Playrix displayed a fluctuating revenue trend, reaching up to $75.4K in mid-January and ending March at $56.8K. Downloads were highest at the beginning of January with 34K, but dropped to about 11.9K by the end of March. Active users peaked at 250K in mid-January and saw a decline, finishing the quarter at around 193K.
Another Playrix title, Gardenscapes, showed stable weekly revenue, starting at $63.3K and ending at $59.7K. Downloads were modest, beginning at 6.7K and falling to roughly 3K by the end of March. Active users exhibited a steady trend, starting at 130K and slightly decreasing to 114K by mid-March before stabilizing.
Evony from TOP GAMES INC. experienced a varied revenue pattern, beginning the quarter around $37.1K, dipping to $26.9K in mid-January, and rising to approximately $40.7K by the end of March. Downloads saw a significant peak at 26.4K in late February, ending the quarter at 11.8K. Active users surged from 27K at the start to about 58.9K by the end of February, before stabilizing around 36.6K.
Lastly, Pokémon GO by Niantic, Inc. had a revenue peak of $87.3K in the week of February 21, with a general downward trend to $19.4K by the end of March. Downloads were relatively stable, starting at 15.3K and ending at 13K. Active users remained quite consistent, beginning at 473K and maintaining around 421K by the end of March.
For more detailed insights and data, visit Sensor Tower.